July 24, 2006

Where are we going?

Taking some time to scope things out while reading some posts about RoL, I came up with an epithany. Actually, I came up with an online dictionary, and the word "epithany" came up later...

Ahem. There's always a critic.
http://rol.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=4,750,0,10

http://www.gamereplays.org/community/index.php?showtopic=121834

If you registered to those sites and actually read through all that, my goodness, you're one dedicated individual!

What caught my attention wasn't the infrequent patches. While I'm on this subject, Big Huge Games doesn't have the luxury that Blizzard has to publish their own games, where they can dedicate all their resources into patching their own games and releasing them to the public as frequently as Blizzard does.

What did catch my attention was a reply showing the lack of support to the modding community. That perplexes me.

Blizzard came out with StarCraft and Battle.net, competitive play aside, I had the funnest time playing all these varieties of mods. Most of them were RPG related mods. Then came WarCraft III, and although I didn't get into it very much, my friends did, and they played more mods than actual versus multiplayer. The online community grew, because you bought a highly acclaimed game, and people around the world made hundreds of mini-games from it. What's not to like about that?

Then a brilliant thinker at Blizzard came up with an idea that, hey, if people are modding our Real-Time Strategy game to make their own Role-Playing Game, why not make one for them? World of WarCraft came to be, and they're raking in the dough.

Here's the rub, whoever's researching what's making money from games aren't gamers. I've seen people spout statistics showing that people buy games for the Single Player, not the multiplayer (of course, if the multiplayer sucks, they won't be buying the game for the multiplayer... duh!). I've heard that the few hardcore online players make up less than 1% of the buying base, or something to that effect.

They probably think:
1. Casual gamers are the bulk of the market.
2. They like explosions, graphics, and music.
3. They don't play online.

I don't know where everyone gets their information, but that's what I always see and hear. So I see all of my favorite genre's get geared toward the casual gamers, balanced toward the casual gamer... casual gamer this, casual gamer that. Hardcore players like me? It's not so bad. We get out of the gaming addiction and end up living normal lives by getting girlfriends, better paying jobs, etc.

Still... it makes me wonder what everyone's thinking. You have a blockbuster company like Blizzard work their way towards the eventual moneymaking game, a MMORPG, from mainly a RTS background. Everyone else? They're moving away from the online community to the confines of single player with no modding?

I remember StarCraft and all the different mods I played online. They were fun. People put a lot of imagination into the games they were able to mod. From one game, you could literally play hundreds of different types of scenarios. I particularly like the Godzilla one. Nowadays, that's all RTS's are... a hero Godzilla beating the crap out of everything, but it's not a modded RPG, it's the current state of our RTS.

2 Comments:

Blogger Salvador said...

yes, it seems that we "hardcore gamers" have not been lobying enough.

ElitE_SaL

10:08 AM  
Blogger TheGoodEvil said...

Yeah lord knows we aren't the voice of the community...

TGE

10:30 AM  

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